Roadkill is a UV unwrapper heavily based on the unwrapper used in Blender. Roadkill For XSI is a plugin that interfaces with Roadkill to let you unwrap UVs directly in XSI. Cut lines are marked in XSI by selecting edges prior to unwrapping. You can unwrap UVs with a single click or have XSI have Roadkill start up in GUI mode and unwrap interactively.
XSI with Python installed.
Andy Swann's Roadkill application can be downloaded here
The Roadkill plugin for XSI can be downloaded here.
Thanks to Francis O-Brien and Andy Swann forRoadkill
The XSI plugin is a self installing plugin, simply extract the py file from the archive and drop into the application/plugins folder in your user or custom workgroup.
For Roadkill installation, please follow the instructions that come with the Roadkill download
A property page appears listing the following options
When you've selected the options you need click on OK. The mesh is fed to Roadkill, unwrapped and the new UVs added to the mesh as a new UV set
Roadkill is a one click solution, more or less; there's little room for squeezing the mesh, pulling areas out that need more detail. You can, however, use cuts around areas to produce islands of UVs where you need greater or less detail, blending these back in XSI's Rendertree to get the texel detail where you need it. I'll usually make a number of UV sets for the detail and one large UV set covering the entire mesh that I'll use to drive a blend mask for the fine detail UVs.
The plugin uses a custom preference to store the location of the Roadkill executable. The location defaults to C:\program Files\Roadkill1_1. Change this if you've installed Roadkill to a different location.
Many thanks to Andy Swann for writing Roadkill and Francis O'Brien who, I believe, hosts the Roadkill pages. Thnaks also to the Blender team for the core.